![]() Playables: Added new Video Playables Integration. Playables: Added new delay feature for IPlayables. This API requires that you manually check the input data for validity. These options can help you achieve a much shorter cooking time. Cooking options allow you to enable or disable certain features in Mesh cooking (the process of turning a normal Mesh into a Mesh that is suitable for use in the physics system). This allows receiving the collision and trigger events from kinematic-kinematic and kinematic-static contact pairs. Physics: Exposed new settings in the Physics Manager: Contacts Generation, Contact Pairs, and Broadphase Type. Access Multi-Box Pruning in the Unity Editor's Physics Settings. This helps to overcome the performance issues in the standard sweep-and-prune approach, by exluding the excess checks of bodies that are far away but overlap each other along one of the principal axes. Physics: Exposed a new broadphase algorithm called Multi-Box Pruning, which is based on subdividing the world boundaries. Particles: Added Unlit and Surface shaders for use with Particle Systems. Use this to control particle speeds without changing their directions. Particles: Added a new Speed Modifier option in the Particle System Velocity Module. This is useful when using external tools for memory debugging. ![]() This disables Engine management of allocations, and instead uses system allocations. Kernel: Added new argument -systemallocator.
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